QuakeHub QuakeHub.net Every Server. Every Quake. PRIVACY POLICY

Privacy Policy

Last updated: August 4, 2026

QuakeHub is built to collect as little as possible. We do not sell data, run advertising trackers, or build profiles of users. Here’s exactly what happens.

Website

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Game & player data

Server names, maps, scores, and the in-game player names you see are public information broadcast by the game servers themselves. QuakeHub queries public game master servers and displays this data; it is not personal data we collect about you.

We also keep long-term statistics about servers - hourly and monthly player counts per server, which power the trends charts and the monthly archive. Player names are never stored in any historical record; they exist only in the live snapshot and are gone when the next poll replaces it.

Quake 4 master server

We run a public master server for Quake 4 at master.quakehub.net, so that a game whose official master servers stopped answering can find games again. It is about server operators, not players: if you point a Quake 4 server at it, we record that server’s address and port, and we send it a standard getInfo query to confirm it is really there before listing it for anyone. Nothing about the people playing on it is stored, an address that stops answering is dropped automatically, and the whole thing is open source so you can run your own instead.

Third-party services

To provide certain features, QuakeHub reads public data from a few services: the Steam Web API (Quake Live server lists and Quake Champions concurrent-player counts), the Twitch API (live streams), QLStats (Quake Live skill ratings), and public tournament listings from Toornament, Plus Forward, and Church of Quake. These are requests our server makes; none of them receive anything about you. The site is hosted on Fly.io. These providers have their own privacy policies.

Children

QuakeHub is not directed at children under 13 and does not knowingly collect information from them.

Changes & contact

This policy may be updated from time to time. Questions? Reach the creator via booskibro.com.

Vibe coded by BooskiBro Developers / API @QuakeHub on X Terms · Privacy